VERSIONS & COMPATIBILITYPrimary MoCap Data Format
- FBX 2016 60fps
MoBu 2016+, Maya2016+, 3dMax2016+, Blender 2.9+,
Unity 2017+ Mecanim
Supplimentary MoCap Data Formats
- 3DMax biped 60fps
- UE FBX 2016 30fps (Unreal Engine 4.24)
Please Note - We no longer include daz files.
Please Note: Our FBX motion capture comes retargeted to our standard android character. Unless otherwise stated, all other characters used in our demonstration videos are NOT included with our products.
This is a set of 15 motion capture 'Jazz' dances. The animations were recorded in our optical motion capture studio and performed by a professional dancer. They have been carefully cleaned, processed and looped and are ready to use in several different formats.
The primary format in this pack is FBX. This is our core cleaned and processed motion capture animation and should be used for retargeting and converting to other skeletons and file formats. We have also included some supplementary files to help you retarget and use the data along with some already converted sets for 3dMax and Unreal.
PLEASE NOTE THAT WE ARE CURRENTLY UNABLE TO SELL PRODUCTS ON OUR WEBSITE TO EU MEMEBER STATES. WE ARE SORRY FOR THE INCONVENIENCE.
INCLUDED FORMATS AND COMPATIBILITY
Primary mocap file format
|60fps FBX (Filmbox)
For animation in MotionBuilder, Maya, Blender. They should work with most applications that support FBX format. They will also work with the Unity game engine ( Using the Mecanim Humanoid System ) and Unreal Engine (subject to retargeting)
Supplementary mocap file formats and other included files
|These supplementary file format conversion and skeleton retargets are included to help speed up your animation import & retargeting pipeline. Please note they might not be as refined as the core FBX file.
PLEASE NOTE We no longer include Daz3D compatible bvh files with newer mocap sets.
|60fps 3DMax Biped||These are the motion capture character animations retargeted to the biped skeleton and converted into bip format for use in 3D Studio Max.|
|30fps Unreal Engine||These FBX files are the mocap animations retargeted with root motion to the Unreal Engine skeleton. The file includes our own mannequin model to help with editing. When imported into Unreal Engine without the mesh you will see the mocap animation play on the UE mannequin instead. These are to assist in mocap retargeting within Unreal Engine and for those that wish to use Root Motion baked into the skeleton. This file will also work with the Unity game engine.|
| Motion files suitable for use in iClone7 and Above.
|T Pose and Useful files||This folder includes textures for our android character along with FBX files of our standard android character and Unreal Rig in a T Pose. These are included to help set up characters in animation software for retargeting. You will also find an iClone avatar for our android character. This works in iClone and 3DXchange.|