44 Agree, Celebrate & Bow Gestures MoCap - Awesome Dog Mocap


VERSIONS & COMPATIBILITY

Primary MoCap Data Format
- FBX 2016 60fps
Compatibility Tested
MoBu 2016+, Maya2016+, 3dMax2016+, Blender 2.9+,
Unity 2017+ Mecanim


Supplimentary MoCap Data Formats
- 3DMax biped 60fps
- Daz3D 4.12 BVH 30fps [Genesis ,Genesis 8,Victoria4]
- iClone7 60fps .rlmotion
- UE FBX 2016 30fps (Unreal Engine 4.24)

Please Note: Our FBX motion capture comes retargeted to our standard android character. Unless otherwise stated, all other characters used in our demonstration videos are NOT included with our products.

44 Agree, Celebrate & Bow Gestures - MoCap Motions

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This is a set of gestures performed in our studio with various professional dancers and actors. This set includes various motions based around agreeing and celebrating as well as a range of bowing and curtsy motions. You can view or buy the individual animations in this set by visiting the respective gesture section of our library on this website. The animations were originally recorded for use in our own projects, but we are releasing them now for others to use in their video games and other creative projects.

Included in this set of mocap dances are the following animations

3 Quick Claps
Applause Stand
Celebrate Wiggle Dance
Celebration Dance Around
Cheer Dance
Cheer
Cheering
Congratulations Dance
Congratulations Gesture
Congratulations Stand
Double Clap
Excited Clap Dance
Excited Clap Stand
Fist Pump Big LHand
Fist Pump Big RHand
Fist Pump LHand
Fist Pump RHand
Happy Winner Dance
Hip Thrusts
Im Clapping You Dude
Little Clap Above Head
Single Clap
Sway Clap
Tada!
Well Done Dance
Well Done Stand
Yes I think so dance
Yes I think so stand
Big Bow LArm
Big Bow RArm
Big Curtsy Left
Big Curtsy Right
Big Hug Bow
Bow Dance
Curtsy Dance
Frilly Bow LArm
Frilly Bow RArm
Little Court Bow LArm
Little Court Bow RArm
Little Curtsy Left
Little Curtsy Right
Little Stage Bow Left
Little Stage Bow Right
Simple Bow

The primary format in this pack is FBX. This is our core cleaned and processed motion capture animation that can be used for retargeting and converting to other skeletons and file formats. We have also included some free supplementary files to help you retarget and use the data along with some already converted sets for iClone, 3dMax, Daz (experimental) and Unreal.

INCLUDED FORMATS AND COMPATIBILITY

 

Primary mocap file format

60fps FBX (Filmbox)

For animation in MotionBuilder, Maya, Blender. They should work with most applications that support FBX format. They will also work with the Unity game engine ( Using the Mecanim Humanoid System ) and Unreal Engine (subject to retargeting)
 

Supplementary mocap file formats and other included files

These supplementary file format conversion and skeleton retargets are included at no additional cost to help speed up your animation import & retargeting pipeline. Please note they might not be as refined as the core FBX file.
60fps iClone 7 .rlmotion These are mocap iClone motion files. They can be used to animate characters in iClone7 or retarget the animations in 3DXchange (pipeline edition).

30fps Daz3D bvh
[ Experimental * ]

These are the motion capture files retargeted to the Daz Genesis, Genesis 8 and Victoria 4 skeletons and exported in bvh file format. ( Please see Daz BVH import instructions on our site. )

* Please note that these are Experimental. They have been retargeted from our clean FBX skeleton to various Daz3D characters. However, due to the retargeting process, there may be some errors introduced (Euler flips etc). I, unfortunately, do not have enough time to clean these but have decided to release them with our FBX files as they are generally an okay start point and it may help some customers who are not sure how to retarget and want to get started quickly.
60fps 3DMax Biped These are the motion capture character animations retargeted to the biped skeleton and converted into bip format for use in 3D Studio Max.
30fps Unreal Engine These FBX files are the mocap animations retargeted with root motion to the Unreal Engine skeleton. The file includes our own mannequin model to help with editing. When imported into Unreal Engine without the mesh you will see the mocap animation play on the UE mannequin instead. These are to assist in mocap retargeting within Unreal Engine and for those that wish to use Root Motion baked into the skeleton. This file will also work with the Unity game engine.
T Pose and Useful files This folder includes textures for our android character along with FBX files of our standard android character and Unreal Rig in a T Pose. These are included to help set up characters in animation software for retargeting. You will also find an iClone avatar for our android character. This works in iClone and 3DXchange.