VERSIONS & COMPATIBILITYPrimary MoCap Data Format
- FBX 2016 60fps
MoBu 2016+, Maya2016+, 3dMax2016+, Blender 2.9+,
Unity 2017+ Mecanim
Supplimentary MoCap Data Formats
- 3DMax biped 60fps
- Daz3D 4.12 BVH 30fps [Genesis ,Genesis 8,Victoria4]
- iClone7 60fps .rlmotion
- UE FBX 2016 30fps (Unreal Engine 4.24)
Please Note: Our FBX motion capture comes retargeted to our standard android character. Unless otherwise stated, all other characters used in our demonstration videos are NOT included with our products.
This is a motion capture animation of a character performing a quick emotive gesture with their hands on their hips shaking their head to indicate that they do not agree with something. The animation is 7 seconds long.
The primary file format included with this product is FBX. Also included are supplimentary files for iClone7, 3D Max biped, Daz3D bvh ( Genesis, Genesis 8 and Victoria 4 Characters ) along with a retargeted fbx file setup for the Unreal Engine including root motion.
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INCLUDED FORMATS AND COMPATIBILITY
Primary mocap file format
|60fps FBX (Filmbox)
For animation in MotionBuilder, Maya, Blender. They should work with most applications that support FBX format. They will also work with the Unity game engine ( Using the Mecanim Humanoid System ) and Unreal Engine (subject to retargeting)
Supplementary mocap file formats and other included files
|These supplementary file format conversion and skeleton retargets are included at no additional cost to help speed up your animation import & retargeting pipeline. Please note they might not be as refined as the core FBX file.|
|60fps iClone 7 .rlmotion||These are mocap iClone motion files. They can be used to animate characters in iClone7 or retarget the animations in 3DXchange (pipeline edition).|
30fps Daz3D bvh
|These are the motion capture files retargeted to the Daz Genesis, Genesis 8 and Victoria 4 skeletons and exported in bvh file format. ( Please see Daz BVH import instructions on our site. )
* Please note that these are Experimental. They have been retargeted from our clean FBX skeleton to various Daz3D characters. However, due to the retargeting process, there may be some errors introduced (Euler flips etc). I, unfortunately, do not have enough time to clean these but have decided to release them with our FBX files as they are generally an okay start point and it may help some customers who are not sure how to retarget and want to get started quickly.
|60fps 3DMax Biped||These are the motion capture character animations retargeted to the biped skeleton and converted into bip format for use in 3D Studio Max.|
|30fps Unreal Engine||These FBX files are the mocap animations retargeted with root motion to the Unreal Engine skeleton. The file includes our own mannequin model to help with editing. When imported into Unreal Engine without the mesh you will see the mocap animation play on the UE mannequin instead. These are to assist in mocap retargeting within Unreal Engine and for those that wish to use Root Motion baked into the skeleton. This file will also work with the Unity game engine.|
|T Pose and Useful files||This folder includes textures for our android character along with FBX files of our standard android character and Unreal Rig in a T Pose. These are included to help set up characters in animation software for retargeting. You will also find an iClone avatar for our android character. This works in iClone and 3DXchange.|