PRODUCT QUESTIONS
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Our data comes in the primary format FBX @ 60fps. We have retargeted this data to our android character that can be setup in your software of choice for retargeting to your own model. Please make sure you know how to use the data before purchase as we cannot offer refunds after it has been downloaded. We have provided various tutorials to help where we can and we have some free samples we encourage your to download first to test your workflow with out data. We do also include some supplementary files in various other formats but these should not be considered as free bonus content. They are included to help our customers get started but may not always be as polished as the main FBX.
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We are not able to test our data in all 3D applications but it should work well in most good 3d software. Software we are sure it will work in includes Autodesk MotionBuilder (2016+), Autodesk Maya (2016+), Autodesk 3D Max (2016+), Blender (2.9). The most extensive testing has been with MotionBuilder which is the software used to compose the files. It will also work in Unity and Unreal game engines.
Our supplementary files should work in the applications they are specifically intended for.
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We only sell digital downloads of our data and other digital products.
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As well as the main FBX file, we include a set of FREE supplementary files with purchases of our mocap animations. These are files that we have pre-converted into a number of other formats to help customers get up and running quickly. You should check specific product listings to verify which formats are included as this may change from time to time, but at the time of writing we generally include the following files... 3DMax biped, Daz bvh (G1,G8,V4 characters), Unreal Engine fbx for streamlined import and root motion. We may add or remove formats in the future.