UNREAL ENGINE

Importing our FBX files into Unreal Engine

Retargeting Our MoCap in Unreal Engine

Installing and using an Unreal Engine asset pack from the FAB Marketplace

UNITY 3D

Importing our FBX files into Unity Game Engine

Installing and Using a Unity asset pack from the Unity Marketplace

iClone7 & 3DXchange

Importing an iClone Asset Pack from the Reallusion Marketplace

Importing .rlMotion files into iClone

Using Reallusion 3DXchange to Retarget our FBX data for iClone

Adjusting data to better fit characters using iClones Motion Layer

USEFUL DOWNLOADS
Android Man Avatar
iClone avatars that can be used in reallusion 3DXchange pipeline edition to convert rlMotion files into FBX, and create rlMotion files from FBX. Avatars for both our standard android character and our UE android character.

MOTIONBUILDER

- TUTORIALS COMING SOON -

USEFUL DOWNLOADS
Characterized MotionBuilder Files
This downloadable zip file includes MotionBuilder (2016) files with our Android Character and the Unreal Skeleton already characterized and ready for retargeting or animating with a control rig. The files may be used within the terms of our EULA