UNREAL ENGINE
Importing our FBX files into Unreal Engine
Retargeting Our MoCap in Unreal Engine
Installing and using an Unreal Engine asset pack from the FAB Marketplace
UNITY 3D
Importing our FBX files into Unity Game Engine
Installing and Using a Unity asset pack from the Unity Marketplace
iClone7 & 3DXchange
Importing an iClone Asset Pack from the Reallusion Marketplace
Importing .rlMotion files into iClone
Using Reallusion 3DXchange to Retarget our FBX data for iClone
Adjusting data to better fit characters using iClones Motion Layer
USEFUL DOWNLOADS
Android Man Avatar
iClone avatars that can be used in reallusion 3DXchange pipeline edition to convert rlMotion files into FBX, and create rlMotion files from FBX. Avatars for both our standard android character and our UE android character.
MOTIONBUILDER
- TUTORIALS COMING SOON -
USEFUL DOWNLOADS
Characterized MotionBuilder Files
This downloadable zip file includes MotionBuilder (2016) files with our Android Character and the Unreal Skeleton already characterized and ready for retargeting or animating with a control rig. The files may be used within the terms of our EULA