Indie games · Motion capture · Virtual-world content

Awesome Dog Studio

An independent UK studio with a motion capture studio of its own. We're making SHEP: Save the Flock, we capture professional dance and gesture animation for other creators, and since 2004 we've been making content for virtual worlds as Abranimations®, from dances to toys, games and vehicles.

The Awesome Dog badge: a dog in pink sunglasses
Coming soon

SHEP: Save the Flock

A sheep-herding puzzle game. Our first game, and fittingly for a studio called Awesome Dog, it stars a sheepdog.

A hillside above a lake and mountains at night, under the stars, just before dawn.
A short animated trailer. Night turns to sunrise as four sheep wander onto a hillside and graze. Shep the sheepdog runs up behind them, crouches with his eyes fixed on the flock, and barks, and three of the sheep gallop off up the hill. The fourth just says "Baa." and keeps grazing until Shep barks louder, then it leaps and bolts after the others, with Shep chasing behind. Once they've gone, a goblin peeks over the ridge right where the sheep were grazing, looks left and right, grins, and ducks back down. Then the title appears: SHEP: Save the Flock, a sheep-herding puzzle game, coming soon.

Awesome Dog Mocap

Real dancers. Real motion capture.

Browse all 51 packs →

Dance and gesture animation performed by professional dancers and actors in our optical motion capture studio, cleaned, looped and ready for Unreal Engine or any FBX pipeline.

Abranimations®

From Second Life to your game

Our Second Life store opened in 2004 and is one of the oldest still trading. Its dances come from the same professional dancers and the same studio as Awesome Dog Mocap, so if you love them in-world, you can use them in your own games and animation too.

Twenty years of motion

From one of Second Life's oldest stores to our own motion capture studio, and now our own games. Same dog, new tricks.

  • Since 2004Creating for virtual worlds as Abranimations®.
  • Real performersProfessional dancers and actors, captured live in our optical studio.
  • One studioGames, motion capture and virtual-world content, all made in-house.
  • IndependentA small UK studio making things we love.