63 Grab Attention Gestures MoCap - Awesome Dog Mocap


VERSIONS & COMPATIBILITY

Primary MoCap Data Format
- FBX 2016 60fps
Compatibility Tested
MoBu 2016+, Maya2016+, 3dMax2016+, Blender 2.9+,
Unity 2017+ Mecanim


Supplimentary MoCap Data Formats
- 3DMax biped 60fps
- Daz3D 4.12 BVH 30fps [Genesis ,Genesis 8,Victoria4]
- iClone7 60fps .rlmotion
- UE FBX 2016 30fps (Unreal Engine 4.24)

Please Note: Our FBX motion capture comes retargeted to our standard android character. Unless otherwise stated, all other characters used in our demonstration videos are NOT included with our products.

63 Grab Attention Gestures - MoCap Motions

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This is a set of gestures performed in our studio with various professional dancers and actors. This set is based around grabbing the attention of others. You can view or buy the individual animations in this set by visiting the respective gesture section of our library on this website. The animations were originally recorded for use in our own projects, but we are releasing them now for others to use in their video games and other creative projects.

Included in this set of mocap dances are the following animations

Beckon Traffic Dance (26s)
Beckon Traffic Stand (18)
Blow Kiss 1 Left Arm (6)
Blow Kiss 1 Right Arm (6)
Blow Kiss 2 Two Hands (5)
Blow Kiss 3 Two Hands Swing Arms (8)
Blow Kiss Audience Dance (24)
Blow Kiss Audience (6)
Blow Kiss LHand (5)
Blow Kiss RHand (5)
Blow Kiss Little LHand (4)
Blow Kiss Little RHand (4)
Blow Kiss To Audience (23)
Draw Question Mark (5)
Finger Count 1 LHand (3)
Finger Count 1 RHand (3)
Finger Count 1 - 2  LHand (4)
Finger Count 1 - 2  RHand (4)
Finger Count 1 - 3  LHand (5)
Finger Count 1 - 3  RHand (5)
Finger Count 1 - 4  LHand (6)
Finger Count 1 - 4  RHand (6)
Finger Count 1 - 5  LHand (8)
Finger Count 1 - 5  RHand (8)
HelpMe Bouncing (27)
HelpMe Stand (24)
MexiWave(standing) (3)
Over Hear Wave (26)
Pick From Crowd (28)
Pick Me Excited! LHand (15)
Pick Me Excited! RHand (15)
Pick Me Raised LHand (11)
Pick Me Raised RHand (11)
Pray Bow  (8)
Raise LHand Oath (43)
Raise RHand Oath (43)
Raise LHand Question (8)
Raise RHand Question (8)
Salute LHand (4)
Salute RHand (4)
Stop (31)
Wave Bye Dance Happy LHand (24)
Wave Bye Dance Happy RHand (24)
Wave Bye Stand1 LHand (15)
Wave Bye Stand1 RHand (15)
Wave Bye Stand2 LHand (11)
Wave Bye Stand2 RHand (11)
Wave Bye Stand3 LHand (10)
Wave Bye Stand3 RHand (10)
Wave Hello Dance (12)
Wave Hello Stand LHand (2)
Wave Hello Stand RHand (2)
Wave Help! (13)
Wave LHand (11)
Wave RHand (11)
Beckon Crowd Over (9)
Beckon Person Over Two Hand (3)
Beckon Person Over One Hand (3)
Quirky Little Wave LHand (15)
Quirky Little Wave RHand (15)
Pointing Around (38)
Point Up (5)
Point Forward (4)


The primary format in this pack is FBX. This is our core cleaned and processed motion capture animation that can be used for retargeting and converting to other skeletons and file formats. We have also included some free supplementary files to help you retarget and use the data along with some already converted sets for iClone, 3dMax, Daz (experimental) and Unreal.

INCLUDED FORMATS AND COMPATIBILITY

 

Primary mocap file format

60fps FBX (Filmbox)

For animation in MotionBuilder, Maya, Blender. They should work with most applications that support FBX format. They will also work with the Unity game engine ( Using the Mecanim Humanoid System ) and Unreal Engine (subject to retargeting)
 

Supplementary mocap file formats and other included files

These supplementary file format conversion and skeleton retargets are included at no additional cost to help speed up your animation import & retargeting pipeline. Please note they might not be as refined as the core FBX file.
60fps iClone 7 .rlmotion These are mocap iClone motion files. They can be used to animate characters in iClone7 or retarget the animations in 3DXchange (pipeline edition).

30fps Daz3D bvh
[ Experimental * ]

These are the motion capture files retargeted to the Daz Genesis, Genesis 8 and Victoria 4 skeletons and exported in bvh file format. ( Please see Daz BVH import instructions on our site. )

* Please note that these are Experimental. They have been retargeted from our clean FBX skeleton to various Daz3D characters. However, due to the retargeting process, there may be some errors introduced (Euler flips etc). I, unfortunately, do not have enough time to clean these but have decided to release them with our FBX files as they are generally an okay start point and it may help some customers who are not sure how to retarget and want to get started quickly.
60fps 3DMax Biped These are the motion capture character animations retargeted to the biped skeleton and converted into bip format for use in 3D Studio Max.
30fps Unreal Engine These FBX files are the mocap animations retargeted with root motion to the Unreal Engine skeleton. The file includes our own mannequin model to help with editing. When imported into Unreal Engine without the mesh you will see the mocap animation play on the UE mannequin instead. These are to assist in mocap retargeting within Unreal Engine and for those that wish to use Root Motion baked into the skeleton. This file will also work with the Unity game engine.
T Pose and Useful files This folder includes textures for our android character along with FBX files of our standard android character and Unreal Rig in a T Pose. These are included to help set up characters in animation software for retargeting. You will also find an iClone avatar for our android character. This works in iClone and 3DXchange.